
As I have very few prims on an openspace island I am always looking for ways to save prims. I have tried building a small house in as few prims as possible.
The roof consists of one cube narrowed at one end to provide a triangle cross section and then hollowed to give a roof space. Two more rectangular prims textured to look like a wall make up the ends of the house.
At the back of the house are two prims, one for the wall and one for the window. The house front needs four prims – the wall and the window – the door and the small widow above it.
The base of the house was one more prim.
Finally I needed to make four steps which I made from two cut cubes giving me two more prims.
Total for the whole house 12 prims. I then textured the various parts using free textures. Brown stone walls a tiled roof and a wooden floor. The base was grey stone. The windows and door were white textures.
The most difficult thing about building the house was to line up the sections and to avoid editing the wrong parts of the house. First thing I did was to set the base so it was level and lined up with specific rotations and positioning and it’s dimensions were a little smaller than the roof to allow a roof overhang.. Then I set the rotations of the all the other parts so they were lined up with respect to this. I then built the walls making them a little smaller than the roof so they lined up with the base. I worked out the X and Y positions for the parts, moved them almost in place by eye and then typed in the final coordinates to round off the values and get things fully lined up.
Once I had positioned a section I locked it so that I could not edit it by mistake. I tried to join all the parts into one object and this worked for the most part except for the door which refused to work properly.